i will not write thousants of works ... just simple easy
to understand guide. and please my english isnt the best
so lets start
1) skills
jump
max it to 5th lv. at 101+ lv to lv
6! belive me, ull need it
pressure/concentration
u have two choices
a) max it on 5th lv and at 100+lv to lv 6
(because 2ap cost), but dont spend any point to concentraton (lv 80)
dont spend any point to pressure and at lv 80 put all points to
concentration.
pressure: 1-5 lv = 3ap and dmg 8-12, if fail = end of turn; lv 6
= 2ap 9-13dmg => 15spell points cost
concentraton = 1-5lv = 2ap and dmg 9-17
and' if fail, u can continue in turn
important: pressure has 1-2 range,
concetraton only 1-1!!!!
intimidation
increase it to 3lv (3ap used) later to lv 4(3 tiles back), when ull be lv 100+ and have a lot
of free bonus points, increase it to lv 6 (2ap used;4 tiles knock back)
vitality
its up to u. but my recommandation is: dont put any of your
points to this spell, yes in the beginning its verry helpfull but when u have 800+ HP +-50-90
hp isnt big boost ... better save this points
power and mutilationstrengthstorm and celestial sword
u r base str build, but is good to have alternatives in dmg
elements (strength storm = fire, celestial sword = air) and u have a enough spell points so
... (btw strengthstorm rulez. i dont using celestial sword
sword of iop and iops wrath
no
comment. 5th lv!
-------------------------------------------------------
------------------------------------
sword skill
no
comment, lv5 and at 100 lv increase it to lv 6 (3ap and 1/100 critical failure)
brokle
its up to u, i have it on lv 2 and im satisfied (140+- dmg). but
verry interesting is 6th lv of this spell:
26-40(56-70 in critical hit) neutral dmg and 4ap
used and! 1/100 crit fail. verry interesting.
2) stats
your main stat i str! but u must to know that your primary
attack is close attack so u will need vitality.
put vit to 50
str to 50
vit
to 150 and stop increasing it
from now put all your stats points to str until 4:1 (300)
then its up to u ... good is increasing wis, if u have 101 wis scroled!
3)
equip
weapons
if u
have pressure at 5th lv, use it and when u r exping wear Tont'Ata Staff or something
what increasing your stat (after 60lv, when u increase strangthstorm is verry good exelent
staf of kings).
to pvp its good to use bows (fishing bow) if u wanna use sword
there is some nice one:
Immortal Evening Star
Sharp Claw
Razielle
Ice
Pick
Fake Ceangal Claw
Pink Claw
at 100+ maybe Razor
other
aventures set in the beginning, for exping Mush Mush Set,
later prespic set, for fighting Gobball set.
later is necessary treechnid set. for fighting
with strengthstorm is verry good red scaraleaf set
but there are many ways what wear
...
in the future ull need 10ap so one ap u can get from amulet (farles ears) then
gelano ring and powerfull dazziling belt
hat: daudgee, treecaska, terradala hat,
octovius/king jellix crow, solomonk/giant, kanistere, dora bora
cloak: cloak from
treechnid set, ouginak cloak, grazor, mastralis
.
.
.
3)
exping
1-10lv gobbals
11-40lv porkass plain
or rocky plains
41-60lv wabbit island (wo wabbits)
60-70(80) treechnids, blops,
ouginaks
80-90 blops
90+ blops or kanigorous
Have fun
with iops
to understand guide. and please my english isnt the best
so lets start
1) skills
jump
max it to 5th lv. at 101+ lv to lv
6! belive me, ull need it
pressure/concentration
u have two choices
a) max it on 5th lv and at 100+lv to lv 6
(because 2ap cost), but dont spend any point to concentraton (lv 80)
dont spend any point to pressure and at lv 80 put all points to
concentration.
pressure: 1-5 lv = 3ap and dmg 8-12, if fail = end of turn; lv 6
= 2ap 9-13dmg => 15spell points cost
concentraton = 1-5lv = 2ap and dmg 9-17
and' if fail, u can continue in turn
important: pressure has 1-2 range,
concetraton only 1-1!!!!
intimidation
increase it to 3lv (3ap used) later to lv 4(3 tiles back), when ull be lv 100+ and have a lot
of free bonus points, increase it to lv 6 (2ap used;4 tiles knock back)
vitality
its up to u. but my recommandation is: dont put any of your
points to this spell, yes in the beginning its verry helpfull but when u have 800+ HP +-50-90
hp isnt big boost ... better save this points
power and mutilationstrengthstorm and celestial sword
u r base str build, but is good to have alternatives in dmg
elements (strength storm = fire, celestial sword = air) and u have a enough spell points so
... (btw strengthstorm rulez. i dont using celestial sword
sword of iop and iops wrath
no
comment. 5th lv!
-------------------------------------------------------
------------------------------------
sword skill
no
comment, lv5 and at 100 lv increase it to lv 6 (3ap and 1/100 critical failure)
brokle
its up to u, i have it on lv 2 and im satisfied (140+- dmg). but
verry interesting is 6th lv of this spell:
26-40(56-70 in critical hit) neutral dmg and 4ap
used and! 1/100 crit fail. verry interesting.
2) stats
your main stat i str! but u must to know that your primary
attack is close attack so u will need vitality.
put vit to 50
str to 50
vit
to 150 and stop increasing it
from now put all your stats points to str until 4:1 (300)
then its up to u ... good is increasing wis, if u have 101 wis scroled!
3)
equip
weapons
if u
have pressure at 5th lv, use it and when u r exping wear Tont'Ata Staff or something
what increasing your stat (after 60lv, when u increase strangthstorm is verry good exelent
staf of kings).
to pvp its good to use bows (fishing bow) if u wanna use sword
there is some nice one:
Immortal Evening Star
Sharp Claw
Razielle
Ice
Pick
Fake Ceangal Claw
Pink Claw
at 100+ maybe Razor
other
aventures set in the beginning, for exping Mush Mush Set,
later prespic set, for fighting Gobball set.
later is necessary treechnid set. for fighting
with strengthstorm is verry good red scaraleaf set
but there are many ways what wear
...
in the future ull need 10ap so one ap u can get from amulet (farles ears) then
gelano ring and powerfull dazziling belt
hat: daudgee, treecaska, terradala hat,
octovius/king jellix crow, solomonk/giant, kanistere, dora bora
cloak: cloak from
treechnid set, ouginak cloak, grazor, mastralis
.
.
.
3)
exping
1-10lv gobbals
11-40lv porkass plain
or rocky plains
41-60lv wabbit island (wo wabbits)
60-70(80) treechnids, blops,
ouginaks
80-90 blops
90+ blops or kanigorous
Have fun
with iops
==== Just more Filler ====
i dont want telling anybody what the sould wear, there is a lot of equipement, i just
recommanded something, final desision is on everybody.. i dont want telling anybody whats
do that and whats do this ... there is wiki pages and community pages where is all
informations about spells and equipemnt. I dont want make another wiki or community pages
Nice... Straight Forward and everything... But don't you think 11-4x for porkass plains is a
pretty big range..? Unless your like fighting 1 solo shepard? O_O...
Anyways, it rocks.
Pretty nice guide, but I have to disagree with one thing. I don't think you should lvl mutilation
to 5 until you're 100+ cuz of two reasons:
1. It hits you 20 hp, and while being lvl 60-100 you wont have enough hp to use it. At least I
didn't
2. I don't see the use of it while being 60-90. You never have 2 ap to spare for mutilation.
Nah, I'd say lvl mutilation after lvl 100 and bring vitality to 5 instead. Believe me, you'll have
use of it while lvling.
Awsome guide for people who just want to do a quick check of what to level as an Iop and
don't want to read through endless lines of pure nothingness (to them!!!).
I'll eventually PM you the guide with Revised Spelling and Grammar (I please don't be mad at
me for that, but it's a great guide, it would be to sad to see it go to waste).
But what about all the crit failures, im a lvl 43 iop, and most of my losed battles are because
i have a LOTS of crit failures, that why i put 10 points in agility and now im scrolling it up. ç
Or this just happens to me ?¡?¡
I have mutilation and vit at 5 and actually i do find them useful because i have 7 ap (sword+
mute) its very situational. Vit often saves me in really big koalak fights lately etc etc.
I also have lvl 5 celestial and lvl 5 ss My build is actually pretty hard because I lack alot of
points I wont have lvl 4 wrath til lvl 109 because I need lvl 6 sword skill at lvl 103 and lvl 6
jump at 100, I dont see the need to have sword of iop higher then lvl 4 actually which is
what I have it at. Once im lvl 109 at lvl 114 Im going to level pressure to lvl 6 which for the
most part makes mutilation totally useless unless your using a soi+ mut combo ( its worth
keeping i suppose)
the last thing from there on you would wanna do after about 114 ( itd take you that long to
actually level everythhing up and then some)
is like what he was saying about lvl 6 intimidation or possibly lvl 6 cut maybe even brokle?
nice and interesting I may add
pretty nice guide hervinek really
i have vital lvl 5 and muti lvl 4, i will be getting muti to lvl asap because the 2 ap would be
nice if you are using a 4ap sword like the fake cen claw. also have pressure lvl 5 but will
unlearn that and go into concentrtion because base damage is higher,doesnt pass on a fail,
and uses less points to get to lvl 5, because to get to lvl 6 pressure thats 15 spell points
why concentration is only 10 points to get to lvl 5, at least lvl strngthstorm to lvl 4 and get it
to 3 ap because at higher lvls most equips will have some kind of intell and it also wouldnt
hurt to scroll intell if u use it. i will not be lvling wrath until later when i have some points to
spare. there are more spells that u need to 6 before u lvl wrath to 5.
Good guide
But add at what lvl you should lvl a spell.
And make it a bit more organised
Instead of Other you could make a new group with equipment, saying at which lvl you should
us some kind of equipment.
But anyway, nice guide.
==== About Dofus ====
Dofus is a massively multiplayer online role-playing game (MMORPG) developed and published
by Ankama Studio, a French computer game manufacturer. Dofus is set in the world of
Amakna, which is an anagram of Ankama. Its success led to the marketing of by-products,
like books, and with the development of two continuations: Dofus Arena, a tactical online
multiplayer game, released at the beginning of 2006, is an alternative "tournament" version of
Dofus; and Wakfu which is currently in preparation and should be released by the end of
2007.
Dofus is a role-playing game in which players create characters that serve as their avatar in
the online world. The player can choose from twelve different classes, one of which is
reserved for subscribers.
One can lose easily thanks to the hard monsters.
Combat is played out "turn by turn" on squared charts. Within a turn, each player can
advance 3 squares and use up to 6 "attack points", used to cast spells. The AP (attack
points) and MP (movement points) can be increased in later evolution of the character, by
using certain equipment.
When a character dies, they lose a specific amount of money and energy that is able to be
regained while sitting in a tavern before logging off, or by using certain objects. If all of your
energy is exhausted, you will take the form of a ghost which will be used to very slowly reach
a statue of a phoenix, where it will be able to resurrect your character and regain a part of
its vital energy (1000 points). A character's maximum energy is 10,000, but this can be raised
upon reaching certain orders within an alignment. There is a possibility that a priest (who is
another play who has reached this rank) will return the fallen player to the "human form" with
a portion of their energy, usually in exchange for some Kamas.
Characters can join and form guilds, which make it possible for the members to speak with
each other, to coordinate each other, set up a tax collector to take sales/taxes carried out
by the players who are not members of the guild, or to steal the objects dropped from
monsters at the end of a fight.
A system of alignment makes it possible to take part in a war between the cities Bonta (City
of the Angels) and that of Brakmar (City of the Demons), in the form of a players versus
players mode (PvP). Since the 1.13 update, points can be gained from these fights, and
hence a PvP scene developed. The third alignment, named Sériane-Kern (represented by
wings made of wood and fabric), makes it possible to remain neutral and to carry out
contracts provided by other players. However, this alignment is only available on the first
server, Jiva.
A new update in the game makes it possible to breed Dragoturkeys. This makes it possible to
go twice as fast compared to running. As such, there are breeding enclosures available to
players to breed their mounts.
Classes
There are twelve different classes. The choice of class determines which spells your
character will receive, as well as how much characteristic upgrades will cost. The class
names are inside jokes amongst the developers, often (but not always) referring in some way
to the abilities of the class. For example, the Xelor class which uses time magic in combat,
derives its name from Rolex, a watch manufacturer.
* Sadida's Boots ("Adidas" backwards) - Nature-influenced direct damage and voodoo doll
summoning.
* Eniripsa's Hands (Aspirine, the French spelling of "Aspirin") - Specialized in healing and
invoking spells to increase the abilities of their allies.
* Iop's Heart (named for Yop yogurt drink, a developer in-joke) - Attack-based class with
many powerful spells, however they have short range.
* Cra's Range (Arc, French for "bow") - Archer class specializing in bow and arrow attacks
that have long range to attack enemies from far away.
* Feca's Shield (café, French for coffee, another inside joke) - Defensive magic user, usually
the last man standing in a fight.
* Sacrier's Blood (sacrifice + crier; the French name is sacrieur, sacrifice + rieur, "one who
laughs") - Attacks based on sacrifice and self-damage to deal more powerful attacks.
* Osamodas' Whip (Sado-Maso{chism}) - Summoner class that can call creatures to its aid.
* Ecaflip's Coin ("pilface" is a shortened form of "pile ou face", which means "tails or heads") -
Gambler class whose attacks are powerful but can backfire and harm the player.
* Enutrof's Fingers (Fortune) - Treasure seeker class that starts off weaker in battle but
finds dropped items at a faster rate.
* Xelor's hourglass (Rolex) - Masters of time, able to delay or speed up units in battle by
taking or adding Action Points (AP) to enemies and/or allies.
* Sram's Shadow (Mars Bar, yet another inside joke) - thief/assassin class, specializing in
different types of hidden traps, invisibility and powerful close combat.
* Pandawa's pint (Padawan or Panda Warrior) - While sober, they're a support class, carrying
allies around the battlefield and lowering enemies' elemental resistance. When drunk, they
become formidable close-range fighters, with reduced movement but powerful attacks and
damage reduction. This class is available only for paid players(p2p).
According to a post on this topic on the official forums, Feca, Iop, and Sram were the first
three classes created, so the developers named them after their favorites among the various
snacks they enjoyed while making the game, and the names have nothing to do with the
classes themselves.